using Boo.Lang;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Runtime.CompilerServices;
using UnityEngine;

[Serializable]
public class changetcscene : MonoBehaviour
{
	[Serializable]
	[CompilerGenerated]
	internal sealed class _0024find_0024278 : GenericGenerator<WaitForSeconds>
	{
		internal changetcscene _0024self__0024280;

		public _0024find_0024278(changetcscene self_)
		{
			_0024self__0024280 = self_;
		}

		public override IEnumerator<WaitForSeconds> GetEnumerator()
		{
			return new _0024(_0024self__0024280);
		}
	}

	public localtournament tc;

	public string level;

	public changetcscene()
	{
		level = string.Empty;
	}

	public void Start()
	{
		StartCoroutine(find());
	}

	public IEnumerator find()
	{
		return new _0024find_0024278(this).GetEnumerator();
	}

	public void Main()
	{
	}
}
